Quaternity is currently being used in a growing number of forward-looking education systems around the world — from school-based enrichment programs to university-level initiatives. While local approaches vary, each setting reflects a shared willingness to explore new forms of learning, interaction, and strategic development.
What unites these efforts is a recognition that education today must do more than transfer knowledge — it must prepare students to think clearly, adapt quickly, and work well with others in complex environments. And above all, education today must engage the pupil — not simply as a passive recipient, but as an active participant in their own learning journey.
In Scotland, for example, Quaternity has been introduced in ways that directly complement the national Meta Skills framework — a future-focused model that emphasizes critical thinking, collaboration, creativity, and self-management. Teachers and facilitators have found that the game naturally supports the development of these core capacities, offering students a hands-on way to encounter complex challenges, test strategies, and reflect on their own responses in a structured, engaging setting.
In Brazil, the game supports the goals of the Inspired Minds program, and in the state of Ceará, a year-long pilot study across seven schools revealed the clear benefits of Quaternity for school-age learners. The findings highlighted its value in developing focus, strategic awareness, collaboration, and classroom engagement — offering strong evidence for its use in diverse educational settings.
In many of these contexts, Quaternity sessions take the form of pupil-led experiences, where gameplay itself acts as the catalyst for discussion, observation, and investigation. Rather than following a fixed curriculum, the game opens a space in which students reflect, adapt, and learn dynamically — with teachers and facilitators guiding rather than directing the learning process.
The Kumarans Group of Institutions in India were the pioneers — the first to implement Quaternity in an educational context, introducing it as part of an ongoing enrichment initiative. Since then, schools and universities in countries including Brazil, Peru, the UK, Mongolia, and the UAE have begun incorporating the game into their own educational frameworks — each adapting the model to suit their context, while sharing a commitment to learning through play, strategy, and shared reflection.
Across the globe, the Quaternity Project initiates and coordinates distinct programs that reflect local character while staying rooted in shared ideals. Whether directly through play or as a source of inspiration, the mindsport of Quaternity informs each initiative - uniting them in a common vision: thoughtful community, fair play , and the power of strategic imagination in a 21st Century world.
Kumaran Group:
Extracurricular Mindsport Deployment. Three years active.
Delhi Public School South:
‘Stay Back’ after school program. First active year.
Matto Grosso:
Innovative Minds - a Brasilian progressive learning initiative using Quaternity as a curriculum catalyst. Pilot program for the State of Matto Grosso.
Orchlon School Mongolia:
Interdepartmental Quaternity team program. One year active.
The San Francisco de Yarinacocha
Community, Ucayali Province, Peru:
A Quaternity extracurricular program in the heart of the Amazonian jungle. Three years active.
West Lothian Council - Civic Centre:
Quaternity being used in the national Meta Skills program as an educational catalyst. Two years active.
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