News from the World of Quaternity

A quick glimpse into the multifaceted global landscape of Quaternity.

News from the World of Quaternity

A quick glimpse into the multifaceted global landscape of Quaternity.

Landmark Academic Study in Ceará, Brazil

QUATERNITY IN EDUCATION: FROM CONCEPT TO CLASSROOM
How a four-player mindsport is reshaping teaching and learning in Brazil and beyond

In classrooms across Ceará, Brazil, something unusual has been taking place. Students in full-time schools are setting aside their phones, gathering in groups of four, and entering a world of shifting alliances, tactical surprises, and moments of deep focus. They’re playing Quaternity, a four-player strategy game that feels at once ancient and futuristic.

Quaternity was created by educator Arif Ali-Shah as a tool for 21st-century thinking—one that challenges players not just to win, but to think differently: in teams, across perspectives, and through uncertainty. First implemented in Ceará as part of a 2024 research study involving 150 students across seven schools, the game is now becoming a structured part of academic life.

And the response? A mix of thrill, challenge, reflection, and joy.

“I never thought I’d have so much fun playing something that requires so much focus,” said P.B. (13). “Quaternity is full of strategy but also has funny moments. It’s been a really fun year of gaming.”

Landmark Academic Study in Ceará, Brazil

QUATERNITY IN EDUCATION: FROM CONCEPT TO CLASSROOM
How a four-player mindsport is reshaping teaching and learning in Brazil and beyond

In classrooms across Ceará, Brazil, something unusual has been taking place. Students in full-time schools are setting aside their phones, gathering in groups of four, and entering a world of shifting alliances, tactical surprises, and moments of deep focus. They’re playing Quaternity, a four-player strategy game that feels at once ancient and futuristic.

Quaternity was created by educator Arif Ali-Shah as a tool for 21st-century thinking—one that challenges players not just to win, but to think differently: in teams, across perspectives, and through uncertainty. First implemented in Ceará as part of a 2024 research study involving 150 students across seven schools, the game is now becoming a structured part of academic life.

And the response? A mix of thrill, challenge, reflection, and joy.

“I never thought I’d have so much fun playing something that requires so much focus,” said P.B. (13). “Quaternity is full of strategy but also has funny moments. It’s been a really fun year of gaming.”

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